your_logic_is_impeccable: (Default)

Character Information


Name: S'chn T'gai Spock

Age & Date of Birth: 28

Gender: Male

Species: Vulcan/Human Hybrid, often mistaken as an elf with a funny haircut

Canon: Star Trek AOS

Powers & Skills:
In general: Systems Engineering (since lol computer sciences haven't recovered yet), Physics, Oceanography, General Science
Vulcan-specific: Mind Meld, Nerve Pinch, Heightened Senses, Physiological differences
*a detailed explanation of the Vulcan-specific powers are at the end of the app
Position & Occupation: Starfleet Naval Officer, Rank of Commander, First Officer aboard the INS Enterprise

Home Location: Born on what was previously the Vulcan islands, currently residing in Imperia City

Appearance: Spock is a Human/Vulcan hybrid and he's inherited all the dominant appearance traits from his Vulcan father. His ears are pointed, much like that of an elf, and his eyebrows are permanently slanted upwards. His iconic haircut is similar to most Vulcan men, which includes clean-cut bangs. His hair is so dark brown that it looks black except when in direct sunlight. Spock is poised and always moves with grace and purpose. When fascinated, he frequently likes to cock his eyebrow.

Observant characters will also notice that Spock, after any amount of physical activity, is never sweaty. This is because Vulcans have no sweat glands and instead cool their bodies internally through their larger blood vessels.

Family:

Mother - Amanda Grayson, Died during the destruction of Vulcan
Father - Sarek, Vulcan Ambassador to Imperia

Bio:

Spock was born on Vulcan, a large island in the middle of the Atlantic Ocean shaped by its slumbering volcanos. It's people, the Vulcans, were a peaceful population centered around the pursuit of science, logic, and ultimately enlightenment.

180 years ago, when the zenith of human civilization was destroyed by bombs and turned to ash, Vulcan suffered heavy damages and casualties. Communication with the mainland was lost, and Vulcan set to rebuild itself while scouting for signs of life across the ocean.

In 2361, Spock was born. His father, Ambassador Sarek, was (and still is) one of few Vulcans still willing to make the now months-long voyage between the island and the mainland to treat with humans. His mother, Amanda Grayson, was a human. It was Amanda who taught Spock that he can choose his own destiny, but it was also his human mother that caused Spock to be bullied his entire childhood. 180 years later, Vulcans still saw humans as an inferior species — one whose recklessness should be blamed for the damages they suffered nearly two centuries ago.

When Spock elected to join the Starfleet Navy over the Vulcan Academy, he left the island knowing that he would never have the approval of the island's elders.

Starfleet is currently a small, paramilitary peacekeeping and exploratory organization formed after the destruction of the old world. Starfleet Command is located in Imperia City. It's primary mission is to seek out new life and new civilizations by sailing across the Earth. It's prime directive however, is to not interfere with the governance or development with said civilizations. Starfleet is actively developing new ships for the defense of Imperia City and all city states that wish to join in alliance.

Five years ago, while serving aboard the INS Enterprise, a catastrophic fight against Romulan pirates surfaced highly volatile 23rd century technology. Spock, barely able to save the Vulcan elders, lost his mother, and watched as the Vulcan island was destroyed from its core.

Now, what remains of the Vulcan population lives on a new island, called New Vulcan. So few are the members of this species that the rest of Earth will soon see them as myth, confusing Vulcans for elves, or other mystical creatures that used to be. Spock, honestly, prefers it this way. He now belongs to an endangered species, and New Vulcan must be allowed to rebuild in peace.

When it is time, he will one day return to perform his duty in the reconstruction process.

The INS Enterprise however, is no myth.

This ship, famous for it's recent defense of the local waters of Imperia City, took heavy damage in an encounter with the pirate captain, Khan Noonien Singh. While the Enterprise is being rebuilt, it's crew is free to seek landlocked work or sign aboard other vessels. Should Starfleet require their services however, the crew will immediately return.

This last paragraph is adapted from Spoo's app, meant to unite Spock's backstory with Hikaru Sulu's.

Out of Character


Name: Spencer

Age: Over 21

Timezone: EST (GMT-5)

Other Characters: n/a

Contact Preferences: Journal PM, Plurk (flyawayblackbird)

Powers Addendum

↳ Vulcan Mind Meld
Mind Meld allows Spock to share his own, or extract from others, thoughts, experiences, memories, and knowledge. While some Vulcans can perform the mind meld without physical contact, at this point in his life, Spock cannot. It is conceivable that through more years of study, Spock could learn how to mind meld from a distance, but all instances of doing so will cause great duress and need intense concentration. The power works on individuals who are unconscious or dead, but only if their mind is in tact. For example, Spock could not touch the ashes of someone to get past memories. Same with a corpse whose brain has already decayed. In extreme cases, Spock can transfer a copy of his entire consciousness into another person's mind. This is usually done when a Vulcan knows that he is about to die. If his body remains intact after death, then his consciousness can be transferred back into it by a Vulcan high priestess.

↳ Vulcan Nerve Pinch
A martial technique developed by Vulcans, the nerve pinch requires only one hand (which means Spock can perform it on two people simultaneously), targets pressure points on the neck and shoulder of the subject, and renders him/her unconscious immediately. No permanent damage is caused. The pinch works only creatures with a nervous system and does not have magical properties. So for example, Spock cannot nerve pinch a robot and expect it to lose power, but he could nerve pinch a horse. It is also possible for Spock to teach others the technique, as it is not dependent on Vulcans heritage. Humans with superhuman powers, such as Kahn, can withstand the nerve pinch without falling unconscious for a period of time, but it brings them great pain to do so.

↳ Heightened senses
Those pointy ears aren't for nothing. Spock (and all Vulcans) can hear, see and smell much better than normal humans. Vulcans experience more color than humans do, which often means they experience headaches after prolonged exposure to vibrant colors. They can smell body odors, to the degree of being able to tell if one is a Vulcan, or a robot posing as one.

↳ Miscellaneous Vulcan differences, as compared with humans
  • The Vulcan skull is harder than human skulls, so blows to the head that are fatal to humans will only injure a Vulcan.
  • Because the Vulcan species originates and has lived on dryer planets, they've evolved to withstand drought-like weather. This includes an inner-eyelid that protects them against sand, as well as a physical ability to live for a longer period of time without any water.
  • The inner-eyelid can also protect against other harmful substances, such as blinding flashes of light, and radiation. (Though the rest of Spock will indeed, suffer heavily from radiation, his eyes will be okay!)
  • Vulcan nervous systems are also more resilient than humans, but are not superhuman.
  • Vulcans live much longer than humans, usually to 250-300 years old.
  • Vulcans can stop eating for days with no effect on their physical health.
  • Vulcans get drunk off chocolate, not alcohol.
  • Vulcans never directly lie. They may mislead, but they cannot tell a direct lie.
your_logic_is_impeccable: (in pursuit)
Possessions
  • 1 x week supply of shampoos, soaps, self-care supplies and some basic food items
  • 1 x Starfleet Standard Issue Scientific Tricorder
  • 1 x Starfleet Standard Issue Phaser
  • 1 x Starfleet Uniform (Currently wearing)
  • 1 x Starfleet Standard Issue PADD
  • Fruits, cheese, coupons, cologne sampler (The Moon)
  • Bank account with $50 (Hanged Man)
  • Pillow & Towel (Hermit)
  • Energy drink, trial gym membership and trailing arena (Justice)
  • 1 x Handgun (Lovers)
  • Silver Frame and Photo (Emperor)
  • 1 x Packet of Lust (Chariot & Devil)
your_logic_is_impeccable: (in pursuit)
APPLICATION
 
PLAYER
↠ Name: Spencer
↠ Age: Over 18!
↠ Characters Played: n/a
 
CHARACTER
↠ Name: S'chn T'gai Spock
↠ Canon: Star Trek AOS
↠ Age: 28, physically appears to be in his early 20s
 
↠ Appearance: 
 

 
Spock is a Human/Vulcan hybrid and he's inherited all the dominant appearance traits from his Vulcan father. His ears are pointed, much like that of an elf, and his eyebrows are permanently slanted upwards. His iconic haircut is similar to most Vulcan men, which includes clean-cut bangs. His hair is so dark brown that it looks black except when in direct sunlight. Spock is poised and always moves with grace and purpose. When fascinated, he frequently likes to cock his eyebrow.

Observant characters will also notice that Spock, after any amount of physical activity, is never sweaty. This is because Vulcans have no sweat glands and instead cool their bodies internally through their larger blood vessels.
 
↠ Reference/History: 
 
 
I making a small AU tweak to Spock's history, mainly because I never see any Uhura players and I've played out his responsibility to a non-existent person in games too often to want to go through it again. Basically, everything in canon happens between them, however, I'm adjusting it so that during their ongoing five-year mission, the couple has broken up. Uhura approached Spock to talk about their future, which revealed his engagement to a Vulcan woman she'd never heard of. That slowly tore at their relationship, when finally, seeing Uhura's distress, Spock decided that it was only logical that they end the relationship.
 
↠ Personality:
 
Spock's personality and pursuits have been shaped by what he is: a hybrid of Human and Vulcan. He is caught between two worlds, neither of which accepts him fully.
 
The majority of his life has been spent on Vulcan (the name of both the original planet and the species), trapped between two realities of "being shamed his whole life for being half human, and having that aspect of himself in control all of the time." 
 
Since his childhood, Spock has always being doubted by other Vulcans. He had no friends, because his peers believed that being half-human meant Spock could never fully disregard emotion. Even when he achieved a flawless record and gained acceptance into the Vulcan Science Academy, the High Council thought it was impressive that he could achieve such a feat given his human disadvantage. But when Spock rejected them, they immediately jumped to the conclusion that his only reason for showing up was to satisfy his emotional need to rebel. Spock wanted always, to be accepted as a Vulcan, it is the path he chose since childhood. Vulcan was his home and he wanted a place there, but Spock learned after many painstaking years that acceptance is something that would never be given to him.
 
At Starfleet, he found a different sort of home. Through his own skill, he quickly rose to become one of the best cadets the school has ever had, and afterwards, one of their most distinguished graduates, who rose quickly to the level of commander. Yet in an organization composed of mostly humans, he faced a different type of discrimination. His whole-hearted Vulcan pursuit of science, logic and truth, often made others believe that he lacked emotion completely and was therefore cold and heartless. He could command a ship, but he spoke only the truth, which meant he could not offer any type of reassurance or comfort to men and women who otherwise might need it.
 
Neither Vulcans nor Humans truly accept Spock as their own, which has left him with an empty void that he never hopes to fill. The idea of "wanting acceptance" was logically unnecessary, and so Spock has always ignored it. His mother was the only person who genuinely accepted Spock for who he was at all times, but his mother is now dead. What must be understood about Spock, is simply that he has an extremely deep ability to feel, perhaps even more strongly than a normal human. But as much as he yearns for anyone in his life to accept him, he may never act on it, or react to it, for the rest of his life.
 
Out of the sparse moments in which Spock has shown emotion, two moments were the most important. First, Spock witnessed the death of millions of Vulcans, and his human mother, when his home planet was destroyed. That was also the first time James Kirk was able to elicit an emotional response from Spock, who quickly proceeded to beat James, nearly killing him, until Spock was stopped by his father. The second time, was when Spock realized that James was about to die. It was then that Spock, crying, realized that for the first time in his life that his friendship with James was real, and something he'd never had before.
 
Spock will always be the half-man, half-Vulcan who has emotions, but who wants to be able to control them, and nearly always does. His belief in logic and the Vulcan pursuit of Cthia, or reality-truth, will always be what guides him. But through Jim Kirk, he has learned that sometimes what one does for others defies logic, because the connection between two individuals may be more valuable than reason.
 
↠ Powers:
 
↳ Vulcan Mind Meld
Mind Meld allows Spock to share his own, or extract from others, thoughts, experiences, memories, and knowledge. While some Vulcans can perform the mind meld without physical contact, at this point in his life, Spock cannot. It is conceivable that through more years of study, Spock could learn how to mind meld from a distance, but all instances of doing so will cause great duress and need intense concentration. The power works on individuals who are unconscious or dead, but only if their mind is in tact. For example, Spock could not touch the ashes of someone to get past memories. Same with a corpse whose brain has already decayed. In extreme cases, Spock can transfer a copy of his entire consciousness into another person's mind. This is usually done when a Vulcan knows that he is about to die. If his body remains intact after death, then his consciousness can be transferred back into it by a Vulcan high priestess.
 
↳ Vulcan Nerve Pinch
A martial technique developed by Vulcans, the nerve pinch requires only one hand (which means Spock can perform it on two people simultaneously), targets pressure points on the neck and shoulder of the subject, and renders him/her unconscious immediately. No permanent damage is caused. The pinch works only creatures with a nervous system and does not have magical properties. So for example, Spock cannot nerve pinch a robot and expect it to lose power, but he could nerve pinch a horse. It is also possible for Spock to teach others the technique, as it is not dependent on Vulcans heritage. Humans with superhuman powers, such as Kahn, can withstand the nerve pinch without falling unconscious for a period of time, but it brings them great pain to do so.
 
↳ Heightened senses
Those pointy ears aren't for nothing. Spock (and all Vulcans) can hear, see and smell much better than normal humans. Vulcans experience more color than humans do, which often means they experience headaches after prolonged exposure to vibrant colors. They can smell body odors, to the degree of being able to tell if one is a Vulcan, or a robot posing as one.
 
↳ Science officer
Canon in the reboot series isn't very clear on this topic, so I've borrowed some known things about Spock in the original Star Trek series. As both a Vulcan and the science officer abroad the USS Enterprise, Spock is well-versed in all science and technology, with a focus in computer programming and astrophysics. He has been known to build futuristic communicators with only materials from a historic time period, and has a great enjoyment of learning. Despite how easily he is able to recite information as if an encyclopedia, he is not better than the other Chief Officers aboard the Enterprise in their jobs. For example, Spock knows the intricacies of flight, but is not necessary better than Sulu at flying. He's familiar with Engineering but is not better than Scottie at the job.
 
↳ Physical Vulcan advantages, as compared with humans
- The Vulcan skull is harder than human skulls, so blows to the head that are fatal to humans will only injure a Vulcan.
- Because the Vulcan species originates and has lived on dryer planets, they've evolved to withstand drought-like weather. This includes an inner-eyelid that protects them against sand, as well as a physical ability to live for a longer period of time without any water.
- The inner-eyelid can also protect against other harmful substances, such as blinding flashes of light, and radiation. (Though the rest of Spock will indeed, suffer heavily from radiation, his eyes will be okay!)
- Vulcan nervous systems are also more resilient than humans, but are not superhuman.
- Vulcans live much longer than humans, usually to 250-300 years old.
- Vulcans can stop eating for days with no effect on their physical health.
 
↠ Reason for Playing This Character: 
 
I love the innate conflict built-into this character. Spock is a living personification of logic vs. emotion. City of Sin's setting would give me the freedom to push him to grow as a character, as the temptations of the City give an uncanny advantage to his emotional side, which he tries so hard to keep under control.
 
↠ What is Your Character's Sin?:
 
Pride, with Lust as a very close runner-up. 
 
SAMPLES
 
 
I picked this third person sample because it involves Spock fighting with Sulu over the fact that she didn't follow his orders, which ties into Spock's sense of pride. As a Vulcan, he certainly knows he's more logical than humans. But as senior officer, he does not allow for his authority (and unspoken pride) to be challenged.
 
your_logic_is_impeccable: (Default)
Spock

This is Commander Spock of the Starship Enterprise. On Stardate 2260.70, I was kidnapped by Nysgods, a race known to the Federation only as myth, until now. These are my observations.

[ Day 153 | 1 ]
After suffering a temporary period of unconsciousness, I am captured and awake in Niflheim. Though I have lived in an alternate reality, I am forced to deduce the possibility of alternate universes, as I have just met Captain Jane Tiberius Kirk. I have verified that she shares Jim's memories.

That evening, I meet for the first time in my life, a vampire named Dorian Carver.

[ Day 154 | 2 ]
My inquiry for candidates with a respectable scientific background leads me to meet Dr. Nicolas Rush and Mr. Obi-Wan Kenobi, and realize that Nurse Chapel and Ensign Chekov have also been abducted.

A young human walks into a conversation between the Captain and myself in the bathroom.

I am beginning to wonder if Nysgods have a bias towards vampires. I meet a second, named Diana Abel.

[ Day 155 | 3 ]
Some of the other candidates are in disbelief.

[ Day 157 | 5 ]
The Captain and I discover that Othala Temple is floating thousands of miles above the main planet.

[ Day 158 | 6 ]
For reasons unknown, I awoke to find that my biology has been changed to that of a human. It is ... surprising. After some investigation, in which I meet many additional candidates, Nurse Chapel and I are able to locate the origin of the transformation, which we plan to announce the next day.

Through these events however, I have a conversation with Mr. Kurt Hummel, who I find to be very curious.

Despite my clear objections, the Captain continuously inquires towards my emotional status. She arrives in my quarters. Later in the evening ... 

... she kisses me, as a human kisses another. In what can only be attributed towards my strengthened human emotional bias, I did not object.

[ Day 159 - 160 | 7 - 8 ]
I spend both days in meditation. Speaking to no one except to hear the Captain's nightly report. We do not speak of what occurred.

[ Day 161 | 9 ]
In the early morning, I witness Mr. Carver crying tears of a red substance I can only conclude as blood.

Jane inquires the candidates on their knowledge of magic. I do not believe she will find anything convincing, but I ask that she keep me updated on her progress.

In the evening, I walk past the dining hall to find Mr. Hummel and another young human, Mr. Blaine Anderson, painting posters. They invite me to be a judge for Ming's festival. Despite having never met her, I agree. In retrospect such action lacked proper forethought.

[ Day 162 | 10 ]
Mr. Ben Braeden announced to all candidates that there exist techniques to block Nysgods from entering one's thoughts. It is peculiar that such a notice arrived so late after the latest group of candidates arrived. Regardless, I express clear interest in learning and am paired with Mr. Kenobi. I begin lessons immediately.

[ Day 168 | 16 ]
To use her native vernacular, I am glad for Nurse Chapel, who has setup her own medical clinic.

[ Day 169 | 17 ]
Lt. Sulu is kidnapped and arrives in the temple. Oddly, one of my first inquiries for her regards the female version of myself.

[ Day 170 | 18 ]
I met the Doctor, and we discuss the nature of dimensional fault lines

The Captain informed me that she has shot Mr. Carver with her phaser, a course of action I would have strongly advised against. I also informed Jane that I have lost all telepathic connection with my people. I have also lost my connection to T'Pring. I would prefer to resolve my current predicament before the next pon farr.

[ Day 171 | 19 ]
Mr. Carver mistook my voice for the voice of the human God. Our continued conversation in his quarters resulted in his syncope. I soon learned that many candidates have reverted to versions of themselves at age 16, including Jane. I find it fascinating that humans change so significantly within a matter of years.
 
[ Day 172 | 20 ]
Ensign Chekov sought advice to aid her pursuit of a cure, whilst in parallel, demons appear throughout the temple, endangering the lives of many candidates. Some setup a preliminary defense in the training rooms. I immediately call upon Starfleet officers for the formation of a search and rescue team. Lieutenant Sulu performs admirably.

Mr. Hummel asks that I investigate the disappearance of Mr. Anderson. I quickly agree.

That evening, I run into the Captain, who is clearly inebriated and still suffering from memory loss, in the hallway. I escort her to her quarters, at which time she sought fit to ...

... press her lips upon mine, again. I am unsure as to what this truly signifies.

[ Day 173 | 21 ]
I have the rather curious experience of hearing Mr. Charles Xavier's voice in my mind. He confirms that he is a telepath.

Jane wishes to speak. I have no doubts that it is in regards to the previous evening.

[ Day 174 | 22 ]
After a series of inquiries to temple workers, I ask Mr. Allgood for information regarding candidate disappearances.

[ Day 175 | 23 ]
Ms. Rose Tyler asks the very logical and pressing question regarding how we'll be chosen to be Prince Tristan's mate. I ask her to keep me informed.

[ Day 176 | 24 ]
Mr. Carver, who has recovered, invites me to tea. We discuss the American Civil War.

Lt. Sulu argues we should attend Ensign Chekov's wedding together. While similar diplomacy could have resulted from our attendance as individuals, I am impressed and offer to escort her

I inform Mr. Hummel of the facts I have learned regarding Mr. Anderson's disappearance.

[ Day 177 | 25 ]
A lapse in mental and physical dexterity causes me to collide with Mr. Draco Malfoy. I also seek out Ms. Devi to verify that she is well.

[ Day 181 | 29 ]
Mr. Braeden and Ensign Chekov are married. I arrive with Lt. Sulu. At the reception, I congratulate the couple, dance with Sulu, Ms. Zoey, Mr. Carver, Ms. Chell, and the Captain. More on that later. When I step out onto the balcony, I speak again with Mr. Carver, and meet Mr. Julian Reed for the first time. He attempts to explain magic. I will seek him out again.

When waltzing with the Captain this evening, I found myself in a strange trance-like emotional state. It compels me, almost, to do something illogical and to which I know I will regret. But I am able to maintain control. I will need to meditate again, and soon.

When the festivities are over, I walk Lt. Sulu back to her quarters. However, on the way I find Mr. Carver yelling and cursing in the training rooms.

[ Day 182 | 30 ]
I spend the day in meditation.

[ Day 183 | 31 ]
help the Captain practice her Orion, and learn that Lt. Gaila is in Niflheim. I attempt to make contact.

I meet Mr. Merlin for the first time, and he looks into the ... occult aspects of the communicators.

[ Day 186 | 34 ]
While searching for machinery, I suffer severe tissue damage from a room that lights on fire. I warn the other candidates.

/* All right, Spock narrating his own thread tracking is becoming a barrier for me actually thread tracking. So still, by day, but no more commentary for now. */

[ Day 188 | 36 ]
Spock and Jane, Training Room
Spock and Cho
, Hacking
Spock and Sulu, Sulu gives Spock a Tricorder, Also they have a HUGE FIGHT

[ Day 191 | 39 ]
Spock's Information Transfer, Everyone talks about what they overheard on the network
All-night Hacking, Spock interacts with Joan and Draco

[ Day 192 | 40 ] -- Mindscape Plot
Dream threads:
» Spock in Jane's mind
» Jane in Spock's mind
» Sulu in Spock's mind, anger resolved
» Joan in Spock's mind
» Eleven in Spock's mind
» Devi in Spock's mind

[ Day ??? ]
Spock and Charles, Practicing Telepathy

[ Day 195 | 43 ]
Spock and Jane
Spock and Devi, when Devi tells him about Casey's slip

[ Day 196 | 44 ]
Spock thanks Devi for the Painting

[ Day 197 | 45 ]
Candidates are moved to Gebo.
Spock and Christine, Moving

[ Day 205 | 53 ]

Shuttle plot day with Spock, Sulu, Jane. Spock has been here for nearly 2 months now. He's been in Gebo for 8 days.
Spock and Jane Foster, Handwaved overnight conversation (fuzzy date)

[ Day 206 | 54 ]
Spock and Jane, Friendship Talk in Bed

[ Day 207 | 55 ]
Spock and Sulu, Giving Sulu a Mission to Talk to Casey

[ Day 208 | 56 ]
Spock, Roland and Vector, Roommates Meeting
Spock and Sulu, Vulcan Martial Arts

[ Day 209 | 57 ]
Spock with Devi; Spock with Draco; Spock with Steve; At the Cinema
Spock and Dorian, Exploring the Men's Barracks
Pasha returns

[ Day 210 | 58 ]
Enterprise's Arrival
Spock and Merlin, Mithos Party

???

[ Day 217 | 65 ] -- Nightmare Plot
Spock and Dorian, Wolves
Spock and Jane Foster, Wolves
Spock and Christine, Woman in White
Spock asks the Crew for status reports, includes Christine, Pasha, Jane, Enterprise

[ Day 218 | 66 ] 
Spock and Jane, Trapped Cloth...and DRAMA
Spock and Sulu
, Bubbles
Spock and Kurt, Fiendfyre

[ Day 219 | 67 ]
Spock asks everyone about Polarians,
Includes Dorian, Bert, Draco, Jane, Pasha, Mako, Christine, Fred

[ Day 220 | 68 ]
Spock and Kurt

[ Day 221 | 69 ]
Spock on Merlin/Dorian's radio show

[ Day 222 | 70 ]
Spock accidentally walks into strip poker, includes Len, Jane
 
[ Day 223 | 71 ]
Spock and Christine, 3D Chess and Feelings

[ Day 224 | 72 ]
Spock and Arthur
Spock and Fire

[ Day 225 | 73 ]
Spock and Aurora

[ Day 226 | 74 ]
Spock and Angel, In the Library

your_logic_is_impeccable: (Default)
Player Info
Name: Spencer
Age: 20-something
Contact: Plurk: flyawayblackbird, AIM: isisceles
Characters Already in Teleios: n/a
Reserve: Link


Character Basics:
Character Name: S'chn T'gai Spock
Journal: [personal profile] your_logic_is_impeccable
Age: 28, physically appears to be in his early 20s
Fandom: Star Trek AOS
Canon Point: Post Into Darkness, early days of their 5 year mission
Debt:
Class A: 22 years
  • Murder (21 counts, for Nero and His Entire Crew), 21 years
  • Death (1 count, for allowing his mother to be killed), 1 year
  • ??? Death (6 billion counts, for every Vulcan)
Class B: 2 years
  • Physical Assault of a Vulcan child, 6 months
  • Physical Assault on Jim, 6 months
  • Breaking and Entering Nero's ship, 6 months
  • Physical Assault on Khan, 6 months
Class C: 10 months
  • Attempted Murder, 1 month
  • Paralysis of Jim, 1 month
  • Paralysis (4 counts, for roughly 4 members of Nero's Crew), 4 months
  • Paralysis (4 counts for of roughly 4 Klingons), 4 months

GRAND TOTAL: 24 years, 10 months


Canon Character Section:
History: Here

Personality:
Spock's personality and pursuits have truly been shaped by what he is: a hybrid of Human and Vulcan. He is caught between two worlds, neither of which accepts him fully, despite anything that he may do or accomplish.

The majority of his life has been spent on Vulcan (the name of both the original planet and the species), trapped between two realities of "being shamed his whole life for being half human, and having that aspect of himself in control all of the time."

Since his childhood, Spock has always being doubted by other Vulcans. He had no friends, because his peers believed that his human half could never fully disregard emotion. Even when he achieved a flawless record and gained acceptance into the Vulcan Science Academy, the High Council commented that it was impressive that he could achieve such a feat given his disadvantage of being half human. But when Spock rejected them, they immediately jumped to the conclusion that his only reason for showing up was to satisfy his emotional need to rebel. Spock wanted always, to be accepted as a true Vulcan capable of anything a child born from two Vulcan parents could become. It was his home and he wanted a place there, but it would never be given to him.

At Starfleet, he found a different sort of home. Through his own skill, he quickly rose to become one of the best students the school has ever had, and afterwards, one of their most distinguished graduates, who rose quickly to the level of commander. Yet in an organization composed of mostly humans, he faced a different type of discrimination. His whole-hearted Vulcan pursuit of science, logic and truth, often made others believe that he lacked emotion completely and was therefore cold and heartless. He could command a ship, but he spoke only the truth, which meant he could not offer any type of reassurance or comfort to men and women who otherwise might need it.

Neither Vulcans nor Humans truly accept Spock as their own, which has left him with an empty void that he never hopes to fill. The idea of "wanting acceptance" was logically unnecessary, and so Spock has always ignored it. His mother was the only person who genuinely accepted Spock for who he was at all times, but his mother is now dead. What must be understood about Spock, is simply that he has an extremely deep ability to feel, perhaps even more strongly than a normal human. But as much as he yearns for anyone in his life to accept him, he may never act on it, or react to it, for the rest of his life.

Out of the sparse moments in which Spock has shown emotion, two moments were the most important. First, Spock witnessed the death of millions of Vulcans, and his human mother, when his home planet was destroyed. That was also the first time James Kirk was able to elicit an emotional response from Spock, who quickly proceeded to beat James, nearly killing him, until Spock was stopped by his father. The second time, was when Spock realized that James was about to die. It was then that Spock, crying, realized that for the first time in his life that his friendship with James was real, and something he'd never had before.

Spock will always be the half-man, half-Vulcan who has emotions, but who wants to be able to control them, and nearly always does. His belief in logic and the Vulcan pursuit of Cthia, or reality-truth, will always be what guides him. But through James, he has learned that sometimes what one does for others defies logic, because the connection between two individuals may be more valuable than reason.
Powers/Abilities:
↳ Vulcan Mind Meld
Mind Meld allows Spock to share his own, or extract from others, thoughts, experiences, memories, and knowledge. While some Vulcans can perform the mind meld without physical contact, at this point in his life, Spock cannot. It is conceivable that through more years of study, Spock could learn how to mind meld from a distance, but all instances of doing so will cause great duress and need intense concentration. The power works on individuals who are unconscious or dead, but only if their mind is in tact. For example, Spock could not touch the ashes of someone to get past memories. Same with a corpse whose brain has already decayed. In extreme cases, Spock can transfer a copy of his entire consciousness into another person's mind. This is usually done when a Vulcan knows that he is about to die. If his body remains intact after death, then his consciousness can be transferred back into it by a Vulcan high priestess.

↳ Vulcan Nerve Pinch
A martial technique developed by Vulcans, the nerve pinch requires only one hand (which means Spock can perform it on two people simultaneously), targets pressure points on the neck and shoulder of the subject, and renders him/her unconscious immediately. No permanent damage is caused. The pinch works only creatures with a nervous system and does not have magical properties. So for example, Spock cannot nerve pinch a robot and expect it to lose power, but he could nerve pinch a horse. It is also possible for Spock to teach others the technique, as it is not dependent on Vulcans heritage. Humans with superhuman powers, such as Kahn, can withstand the nerve pinch without falling unconscious for a period of time, but it brings them great pain to do so.

↳ Heightened senses
Those pointy ears aren't for nothing. Spock (and all Vulcans) can hear, see and smell much better than normal humans. Vulcans experience more color than humans do, which often means they experience headaches after prolonged exposure to vibrant colors. They can smell body odors, to the degree of being able to tell if one is a Vulcan, or a robot posing as one.

↳ Science officer
Canon in the reboot series isn't very clear on this topic, so I've borrowed some known things about Spock in the original Star Trek series. As both a Vulcan and the science officer abroad the USS Enterprise, Spock is well-versed in all science and technology, with a focus in computer programming and astrophysics. He has been known to build futuristic communicators with only materials from a historic time period, and has a great enjoyment of learning. Despite how easily he is able to recite information as if an encyclopedia, he is not better than the other Chief Officers aboard the Enterprise in their jobs. For example, Spock knows the intricacies of flight, but is not necessary better than Sulu at flying. He's familiar with Engineering but is not better than Scottie at the job.

↳ Physical Vulcan advantages, as compared with humans
- The Vulcan skull is harder than human skulls, so blows to the head that are fatal to humans will only injure a Vulcan.
- Because the Vulcan species originates and has lived on dryer planets, they've evolved to withstand drought-like weather. This includes an inner-eyelid that protects them against sand, as well as a physical ability to live for a longer period of time without any water.
- The inner-eyelid can also protect against other harmful substances, such as blinding flashes of light, and radiation. (Though the rest of Spock will indeed, suffer heavily from radiation, his eyes will be okay!)
- Vulcan nervous systems are also more resilient than humans, but are not superhuman.
- Vulcans live much longer than humans, usually to 250-300 years old.
- Vulcans can stop eating for days with no effect on their physical health.
Appearance:
Spock is a Human/Vulcan hybrid and he's inherited all the dominant appearance traits from his Vulcan father. His ears are pointed, much like that of an elf, and his eyebrows are permanently slanted upwards. His iconic haircut is similar to most Vulcan men, which includes his iconic clean-cut bangs. His hair is so dark brown that it looks black except when in direct sunlight. Spock is poised and always moves with grace and purpose. When fascinated, he frequently likes to cock his eyebrow.

Observant characters will also notice that Spock, after any amount of physical activity, is never sweaty. This is because Vulcans have no sweat glands and instead cool their bodies internally through their larger blood vessels.

CR AU
Game You’re Transferring CR from: n/a

How has your character changed from their canon self? n/a

Are they gaining any abilities from their time in game? Did the game setting take something from them? n/a


Samples:
Actionspam Sample: Link
Prose Sample: Link
your_logic_is_impeccable: (Default)
1 x Standard Science Uniform
1 x Formal Military Uniform
1 x Formal Military Uniform Hat

1 x Tricorder, Standard Issue
1 x Phaser, Standard Issue

1 x Painting
1 x 3D Chess Set
1 x Sand Rod


Relevant Notes:

Spock's actions qualify as "above and beyond" the call.

As a token of their gratitude, the Nysgods wish to award...

A Sand Rod. Formed out of a smooth piece of unidentifiable metal, this magical rod can channel incredible amounts of mental energy. With a focused, relaxed mind, the user can point it at any stretch of earth or sand and cause that earth or sand to form a mound. The mound will be roughly four feet high and anywhere from three to five feet wide, depending on the user's focus. The outer surface of the mound will harden, like adobe. The inside, however, will remain malleable. Such a mound could be potentially hollowed out. Destroying the mound is a simple matter of pointing the rod at it again and focusing. Enjoy!

Day 66

Jan. 25th, 2014 11:02 pm
your_logic_is_impeccable: (hm)
[ A continuation from here. ]

Complete silence followed Spock as he descended the ladder. He paused, for the briefest moment as he glanced at the empty hole that used to be the door’s lock, then walked into the hallway.

The Enterprise had waited until he was in the hall before speaking. Spock could hear their murmurs while he waited for the elevator, and willingly chose not to pick up on Jane’s words.

He missed Uhura. It wasn’t easy for Spock to admit, even to himself, but he missed her incredibly. Humans as a species have overcome significant obstacles, including xenophobia. Their acceptance of various races and ethnicities had pushed human civilization to be more tolerant of those who are different — to treat them not as the other. But as the Commander observed, even in Starfleet, such human graciousness seemed to only extend to other humans.

Read more... )

Spock-isms

Nov. 7th, 2013 09:07 am
your_logic_is_impeccable: (Default)
I confess...

I find myself...

I fail to see...

I cannot say...

I will acknowledge...

I suspect...

If I may ask a personal query...

I believe I understand...

I'm afraid ...

Therefore, logically...

On the contrary...

For a race that values logic and getting to the point, Vulcans sure do use a lot of inefficient phrases. 
your_logic_is_impeccable: (Default)
Uhura's inner dialogue:
The problem with staring down a Vulcan is that it can be difficult to make one uncomfortable enough to force him to speak.

Spock's inner dialogue:
In the few years Spock had spent living on his mother's home world, he'd come to accept the fact that humans overly relied on culturally specific references, expecting those who did not grow up on their world to understand them.

On Vulcan, Spock's instructors had never expected to hear a "thank you" for a mere assessment of his superior work. Spock pushed aside the logical response in favor of meeting the requirements of Earth's customs.

(After hearing Captain Warde say, "I'm going to be honest with you Spock.")
He had learned to be suspicious of that phrase during his time on Earth. Spock found that when a human felt the need to point out that they were being honest, it usually meant they were about to be insulting. "Thank you." (then repeated three times) This was growing tiresome.

Spock did not reply to the yelled question. It was unseemly to shout through a door, particularly since the occupant would surely open it upon hearing the sound of a second chime.

Spock was almost offended that Thanas would think that comment would offend him.

Direct Quotes, Spock:
"Actually, I have found the ledge by the window to be more suitable to my needs."

"I fail to understand the human fascination with punishment. They will both face rehabilitation for their actions."
"I also fail to see the human preoccupation with celebrating success."

"I also noted that you were quite adept at using techniques that would be considered flirtatious. That is not a situation I can replicate with Thanas and expect the same type of results."
Uhura: "I wasn't being flirty."
"I believe you were. Touching my and. The way your eyes locked with mine. The emphasis you placed on certain words. In my time on Earth I have observed those methods of women attracting male suitors."

"In this instance, I would prefer not to abuse that relationship, since I do not agree that your involvement in this activity is warranted." (on Captain Warde's willingness to listen to Spock, should he make a recommendation)

Interesting Facts
  • Spock programmed the Kobayashi Maru scenario during his senior year at the Academy.

your_logic_is_impeccable: (Default)
Never thought I'd be in a place where I wanted to remember all my memes!

Spock/Sulu - An alien host takes over Sulu's body.
your_logic_is_impeccable: (Default)
Characters: Jane (in black, by the lovely Heather), Spock (in blue, by yours truly), Uhura (in red, by the fantabulous Spoo)
Prompt: The Love Letter Meme
Words: 7717
Warning: All the feels

Onwards. )
your_logic_is_impeccable: (Default)
Shenanigans between [personal profile] punch_it and [personal profile] your_logic_is_impeccable.

Post Into Darkness

1 - During recovery, Jane listens to one of Spock's lectures

Formally together
2 - Jane and Spock find out Jane's pregnant
your_logic_is_impeccable: (Default)
Okay this is pretty much my first time at the icon rodeo. Please enjoy! Feel free to credit the yesterdaisy account. But I'm not really too strict about that. There just needs to be more Spock icons out in the world.


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009

 
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[ Regarding Khan ]

Spock: I calculate the odds of him attempting to kill us at 91.6 percent.
 
Uhura: Good thing you don't care about dying.
 
Spock: I am sorry Lieutenant I could not hear what-
 
Uhura: Oh I didn't say anything.
 

Pause

Uhura: Actually I'd be happy to speak if you're willing to listen to me.
 
Kirk: Guys.
 
Spock: Lieutenant I would prefer to discuss this in private.
 
Uhura: You'd prefer not to discuss this at all.
 
Spock: Our current circumstances --
 
Kirk: Guys are you really going to do this right now?
 
Uhura: Whenever this seems to require your undivided -- I'm sorry Captain, just two seconds. At that volcano, you didn't give a thought to us. What it would do to me if you died Spock.
 

Pause.
 

Uhura: You didn't feel anything. You didn't care. And I'm not the only one who's upset with you, the captain is too.
 
Kirk: Oh no, no no. Don't drag me into this.
 

Pause.
 

Kirk: She is right.
 
Spock: Your suggestion that I do not care about dying is incorrect. A sentient being's maximal chance at optimizing their utility is a long and prosperous life.
 
Uhura: Great.
 
Kirk: Not exactly a long song Spock.
 
Spock: You misunderstand. It is true I chose to not feel anything upon realizing that my own life was ending. As Admiral Pike was dying I joined with his consciousness and experienced what he felt at the moment of his passing. Anger. Confusion. Loneliness. Fear. I have experienced those feelings before, multiplied exponentially on the day my planet was destroyed.
 

Pause.
 

Spock: Such a feeling is something I chose never to experience again.
 

Pause.
 

Spock: Nyota you mistake my choice not to feel, as a reflection of my not caring. While I assure you the truth is precisely the opposite.